Game Name: Knight vs Giant: The Broken Excalibur Most of my issues were basic things (as the core gameplay is pretty solid), but as I said this game could be decent or good if it was developed some more.Knight vs Giant: The Broken Excalibur Trainer Fling more than +11 options. Making Camelot's downfall be attributed to giants is also quite creative, and makes for some cool-looking boss fights. Using the Knights of the Round Table as different weapons is cool, and having some of the ability pickups buff certain weapons slightly is also good - it encourages you to at least try out the different weapons. It's like a modernized old-school flash style. You should be able to swap ability slots, like how you can swap weapon slots in Dead Cells. The dodge button should not be A (X on PS4) by default. I'm going to assume the devs don't nativelyspeak English, and if so please hire a good translator. Coupled with the above, there are so many grammatical and writing errors that it brought me physical pain. I'm assuming some developers or amateur VAs did it, but it's just so unemotional and flat. I kept opening it by accident, and it was super irritating when I wanted to open it intentionally Why tf is the map R3? It makes no sense - that's what the "share" button is for. I don't know who thought this was a good idea, you can't even be *remotely* precise and it's quite irritating. The slider bars for the audio settings are atrocious and need to be changed. I also used a PS4 controller during my playtime.Īs the title says, this could use quite a bit of work - but could be decent if it's developer more. I barely made it through 2 runs before just giving up for various reasons.
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